Lucina - The Emblem of Awakening (Fire Emblem: Awakening).Micaiah - The Emblem of Dawn (Fire Emblem: Radiant Dawn). Ike - The Emblem of Radiance (Fire Emblem: Path of Radiance / Fire Emblem: Radiant Dawn).Eirika - The Emblem of the Sacred (Fire Emblem: The Sacred Stones).Lyn - The Emblem of Blazing (Fire Emblem: The Blazing Blade).Roy - The Emblem of Binding (Fire Emblem: The Binding Blade).Leif - The Emblem of Genealogy (Fire Emblem: Genealogy of the Holy War).Sigurd - The Emblem of the Holy War (Fire Emblem: Genealogy of the Holy War).Celica - The Emblem of Echoes (Fire Emblem Echoes - Shadows of Valentia / Fire Emblem Gaiden).Marth - The Emblem of Beginnings (Fire Emblem).That full potential features all of the skills listed below. In order to reach the highest support levels for the emblems, you will need to unlock and complete each of these to unlock their full potential. If you are looking to speed up the bonding process, once it is unlocked, you can go to the Arena, and by spending Bond Fragments, you can instantly have a character gain levels with various emblems!Įach emblem hero has a special paralogue level corresponding to a map from their respective games. Once you unlock an Emblem, you can equip their Emblem Ring to a character of your choice and make use of them in battle. The more you engage with an emblem on a given character, the higher their bond will be, granting additional perks as their connection grows deeper. Fire Emblem Engage: All Emblems & Their Skill Unlocks The purpose of this guide is to list every Emblem in the game, plus other key information about their skills, weapons, and abilities. Seeing these familiar faces will be a nostalgia trip for some, but they rarely have any influence on the main story.This is a nice bit of fan service to let you meet and interact with classic Fire Emblem characters, but doing so also grants huge buffs, skills, weapons, and abilities that each emblem hero imparts to your characters in combat. Unfortunately, there’s not a lot in the way of meaningful interaction with the different Emblems. There are a lot of combinations to consider, and alongside that, a bit of pressure to plan things out and put together a balanced roster, as it takes time to reach to fully max out a bond between a unit and an Emblem. With a large roster of characters and 12 different Emblem Rings, there are a lot of combinations to try out, and as a unit and Emblem fight together in battle, the bond between the two grows, allowing you to purchase permanent stat gains and new skills. As you come across different Emblem Rings during the course of the story, you’ll be able to equip them to your own units, giving them not only stat bonuses but the option to engage (read: merge) with the spirit of past Fire Emblem heroes housed within the ring, granting them unique weapons and abilities, the latter of which can let you pull of chain attacks, hit multiple units at once, or increase your movement capabilities. This renders them incapable of counterattacking, not only for that one bout but for one additional encounter on the same turn.Īnd then there’s the titular Engage system. On top of the additional damage you’d normally dole out, when an attacking unit inflicts a break onto a defending unit, the defender will drop their weapon. bringing an axe to a spear fight) inflicts a break effect. Most notably, attacking with an advantageous weapon (e.g. There’s a reason it has remained central to the franchise for over 25 years, though Engage brings about a few alterations. For those who need a refresher: weapons fall into one of three categories, with swords beating axes, axes beating spears, and spears beating swords. The tried-and-tested formula hasn’t changed that much - tactical, grid-based battles are the name of the game, and the rock-paper-scissors triangle is front and center. Sure, the much-beloved relationship-building hasn’t been given the same attention and care afforded to other entries in the past decade, but if there’s one area that has been tightened up and polished, it’s the combat.
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